AI Insights · Timothy · October 2023
Top 5 Cannabis Games on iOS in South Africa - Q3 2023 Performance
Explore the performance of the top 5 cannabis-themed games on iOS in South Africa during Q3 2023, including trends in downloads, revenue, and active users.
During the third quarter of 2023, the top 5 cannabis-themed games on iOS in South Africa showed varying trends in downloads, revenue, and active user metrics. Here's a detailed look at each app's performance data, sourced from Sensor Tower.
Weed Firm 2: Back To College experienced notable fluctuations in its weekly revenue. Starting at $67 in late June, the app saw its revenue peak at $139 by the week of July 24, before ending the quarter at $75. Weekly downloads for this game showed a downward trend initially, dropping from 314 in late June to 47 by the end of July. However, a recovery was observed in August, with downloads peaking at 190 in early September. Active users followed a similar trend, starting at 505 in late June and declining to 215 by the end of July, before rebounding to 357 in early September.
Weed Firm: RePlanted had a significant dip in both revenue and downloads. Revenue peaked at $77 in mid-July but dropped to zero from early August onwards. Downloads followed a similar pattern, starting with 254 in late June and reaching a low of 5 by mid-July, before recovering to 87 by the end of September. Active users declined from 362 in late June to 84 by the end of July, with a slight recovery to 171 by the end of September.
Weed Factory Idle showed minimal revenue generation, peaking at $23 in late July before dropping to zero from early August onwards. Downloads fluctuated throughout the quarter, starting at 76 in late June, peaking at 72 by the end of September. Active users showed a similar trend, peaking at 151 in late June and then stabilizing around 137 by the end of the quarter.
Bud Farm: Idle Tycoon Game had stable revenue trends, starting at $75 in late June, with a notable peak at $97 by the end of July, and closing the quarter at $61. Downloads were minimal for most of the quarter but spiked to 88 in early September. Active users showed sporadic activity, peaking at 72 in early September and stabilizing at 49 by the end of the month.
Hempire - Weed Growing Game maintained a stable revenue stream, starting at $84 in late June and peaking at $129 by the end of July, before ending the quarter at $98. Downloads were low throughout the quarter, peaking at 49 in mid-August. Active users showed a steady trend, starting at 182 in late June and stabilizing around 157 by the end of September.
For more detailed insights and data on the performance of cannabis-themed games, visit Sensor Tower.